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Asked By | acambule |
Hi all,
I’m going through saving/loading my levels (docs: Saving games — Godot Engine (3.0) documentation in English) in a demo project
main.tscn
* level.tscn
- Rows (node2D)
- Row_1 (node2D)
* several links to bricks.tscn
- Row_2 (node2D)
* several links to bricks.tscn
“Rows” and “Row_1” / “Row_2” are used as container nodes for the “Bricks” objects, an so the resource file by “get_filename()” is empty.
The whole example in the docs bases on objects that are linked…
The whole thing in the docs is clear to 90%, but what do i do with objects that are not linked from an other resource file?
How do i instanciate them, or what information do i need to save to load them later