0 votes

I'm working on a 3d turn based game with graphics similar to the 1994 xcom.

The map is made of a large number of cells (a few thousand). These are created from some random meshes but there are only a few unique in total.

However, even after hiding shadows performance is atrocious. What options do I have to improve performance?

Multimesh Instances don't look like a good option as these cells can be quite far apart.

in Engine by (83 points)

1 Answer

+1 vote
Best answer

If the meshes are static multimesh is a good option, i do not think distance matter.
Have you tried to hide everything outside the view?
Or you can make some kind of LOD system? lower quality models further away?

by (157 points)
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You were right. Static multimeshes have improved performance tremendously.

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