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Asked By | Likins |
Can you help a newbie?
I watched similar questions, but nothing worked
I have a function that should push the player, but it pushes him away only by Y and by X teleports him
It’s all in one player script
func _on_hitbox_body_entered(body):
if body.is_in_group('enemy'):
var collision_point = - body.global_position
vel.x = sign(collision_point.x) * (speed * 20)
vel.y = -300
vel = move_and_slide(vel, vtop)
Maybe this will help
I use this kind of motion mechanics:
const vtop = Vector2 (0, -1)
var vel = Vector2()
export (int) var speed = 100
func _physics_process(delta):
if Input.is_action_pressed('ui_left'):
vel.x = -speed
elif Input.is_action_pressed('ui_right'):
vel.x = speed
else:
vel.x = 0
vel = move_and_slide(vel, vtop)
I understood my problem but I can not solve it.
How can I replace this part of the line?
else:
vel.x = 0
Thanks to everyone who helps, sorry for my english.
hello, did you ever find an answer for why it was like this I’m having the same issue right now and it’s driving me insane
RequiemByte | 2021-09-26 14:53