Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Joakim Wennergren |
Hello godot Q&A,
Im trying to save a png in my game from a HTTPRequest and then load it from an another scene. It works fine in the editor but not on my iphone. What gives?
func _on_HTTPRequest_request_completed(result, response_code, headers, body):
var image = Image.new()
image.load_png_from_buffer(body)
image.save_png()
pass
and then in my other scene:
func _ready():
self.set_texture(load("res://cache/spritesheet.png"));
pass