0 votes

Hi,

I'm trying to cache a spritesheet from a server and then load it into the sprite via load().

It kinda works. If i minimize the window the file is loaded then it works but it doesnt work during runtime?

func _on_HTTPRequest_request_completed(result, response_code, headers, body):
var file = File.new()
file.open("res://cache/" + "spritesheet" +  ".png", 2)
file.store_buffer(body)
file.close()
global.cacheComplete = true
pass 

    var r = ResourceLoader.load("res://cache/spritesheet.png")

self.set_texture(r);
self.set_frame(0);

How come?

in Engine by (19 points)

solved it. i did this instead:

    var image = Image.new()
image.load_png_from_buffer(body)
image.save_png("res://cache/spritesheet.png")

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