Hi,
I'm trying to cache a spritesheet from a server and then load it into the sprite via load().
It kinda works. If i minimize the window the file is loaded then it works but it doesnt work during runtime?
func _on_HTTPRequest_request_completed(result, response_code, headers, body):
var file = File.new()
file.open("res://cache/" + "spritesheet" + ".png", 2)
file.store_buffer(body)
file.close()
global.cacheComplete = true
pass
var r = ResourceLoader.load("res://cache/spritesheet.png")
self.set_texture(r);
self.set_frame(0);
How come?