0 votes


I'm trying to cache a spritesheet from a server and then load it into the sprite via load().

It kinda works. If i minimize the window the file is loaded then it works but it doesnt work during runtime?

func _on_HTTPRequest_request_completed(result, response_code, headers, body):
var file = File.new()
file.open("res://cache/" + "spritesheet" +  ".png", 2)
global.cacheComplete = true

    var r = ResourceLoader.load("res://cache/spritesheet.png")


How come?

in Engine by (19 points)

solved it. i did this instead:

    var image = Image.new()

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.