Hello,
I´m using 3 collision layers in my project: player, enemies, walls.
The playable character has a meele attack, which is linked to an Area2D node that scans the area for bodies around.
I found out there is something strange with this node: no matter what collision mask i set, it never fires any signal, UNLESS i also set at least 1 collision layer (which i dont plan to use btw) equal to a collision mask. In this case, the signal ONLY detect the presence of the player node and the player node only, no matter what layer/mask i chose, if they are the same the player is detected the others are not.
Is it a bug or am I doing something wrong?