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When the player run, jump, etc... the bar is consumed, but it leaks of the box (bg), and when recharging it goes back to the right position


in Engine by (78 points)

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I imagine you can avoid this by using the TextureProgressbar for the moving parts and creating a separate background from a Panel or some other Control. Could you upload your UI scene somewhere to make it clear what Controls are used.

by (923 points)
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Hey, thanks for the help, I fixed it, i went to custom styles where i putted the textures and changed an option that was stretch to tile but thank you very much anyway

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