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When the player run, jump, etc... the bar is consumed, but it leaks of the box (bg), and when recharging it goes back to the right position

https://imgur.com/Bc1BEBa

in Engine by (78 points)

1 Answer

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I imagine you can avoid this by using the TextureProgressbar for the moving parts and creating a separate background from a Panel or some other Control. Could you upload your UI scene somewhere to make it clear what Controls are used.

by (923 points)
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Hey, thanks for the help, I fixed it, i went to custom styles where i putted the textures and changed an option that was stretch to tile but thank you very much anyway

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