Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | alexolin | |
Old Version | Published before Godot 3 was released. |
Copy from Facebook.
Hello. I run my project in Godot 2 stable (on Windows 10). In console print (when project opening) error
…
ADD PRIMITIVES INIT
SMOOTH BEGIN? 1
SMOOTH BEGIN? 1
SMOOTH BEGIN? 1
SMOOTH BEGIN? 1
SMOOTH BEGIN? 1
ERROR: create: Condition ’ Math::is_nan(p_aabb.size.x) ’ is true. returned: 0
At: core/math/octree.h:827
ERROR: create: Condition ’ Math::is_nan(p_aabb.size.x) ’ is true. returned: 0
At: core/math/octree.h:827
ERROR: create: Condition ’ Math::is_nan(p_aabb.size.x) ’ is true. returned: 0
At: core/math/octree.h:827
ERROR: create: Condition ’ Math::is_nan(p_aabb.size.x) ’ is true. returned: 0
At: core/math/octree.h:827
ERROR: create: Condition ’ Math::is_nan(p_aabb.size.x) ’ is true. returned: 0
At: core/math/octree.h:827
ERROR: create: Condition ’ Math::is_nan(p_aabb.size.x) ’ is true. returned: 0
At: core/math/octree.h:827
settings changed
ERROR: _update_camera: Condition ’ !E ’ is true.
At: scene/resources/world.cpp:129
I run projekt - all work normal on Windows in editor and in exported EXE. I make export to Android. Buid apk. Install on device. Run. But show only splash godot screen and app not working, android show message - Error in application… I see adb logcat - but i dont know how to find error…
I find this line:
I/ActivityManager( 412): Displayed org.godotengine.vehiclemain/org.godotengine.godot.Godot: +1s97ms
I/godot ( 7753): decompressing bc
I/godot ( 7753): SMOOTH BEGIN? 1
I/godot ( 7753): e[1;31mERROR: operator[]: e[0me[1mCondition ’ p_index<0 || p_index>=size() ’ is true. returned: aux
I/godot ( 7753): e[0;31m At: core/vector.h:116.e[0m
F/libc ( 7753): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 7766 (Thread-363)
Do you help me?
PS. Exported demo Platformer3d running on tablet whithout errors(but slow) Sorry for long posting.