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Asked By | StewartNJohnston |
I can’t seem to get any Godot 3.0 3D scenes to run on my android device (OnePlus One, Android version 6.0.1)
I can build the game in Godot IDE (Engine v3.0.alpha.custom_build.0d8284d) then successfully export and install it to my OnePlus One device. However when I run it I get an “Unfortunately , Simple3d has stopped” error message on my Android screen. The name of my app is “Simple3d”. I’m using the custom packages “release” and or “debug” that I build when building “Engine v3.0.alpha.custom_build.0d8284d)”.
I have been successful in building, installing and running godot 2d games/scenes. I just can’t get the 3d ones to work.
Please take a look at the below logcat output and please help me overcome this issue.
Thank you,
Stewart
Below is my adb logcat output:
779 4054 I ActivityManager: Start proc 1436:com.stewart.Simple3d/u0a187 for activity com.stewart.Simple3d/org.godotengine.godot.Godot
1436 1456 D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
1436 1456 I Adreno-EGL: <qeglDrvAPI_eglInitialize:379>: EGL 1.4 QUALCOMM build: Nondeterministic_AU_msm8974_LA.BF.1.1.3_RB1__release_AU (Ia6c73e7530)
1436 1456 I Adreno-EGL: OpenGL ES Shader Compiler Version: E031.29.00.00
1436 1456 I Adreno-EGL: Build Date: 12/04/15 Fri
1436 1456 I Adreno-EGL: Local Branch: mybranch17080070
1436 1456 I Adreno-EGL: Remote Branch: quic/LA.BF.1.1.3_rb1.5
1436 1456 I Adreno-EGL: Local Patches: NONE
1436 1456 I Adreno-EGL: Reconstruct Branch: NOTHING
1436 1456 I OpenGLRenderer: Initialized EGL, version 1.4
779 852 E WindowManager: Performed 6 layouts in a row. Skipping
254 2162 E audio_hw_primary: voice_extn_compress_voip_is_active: COMPRESS_VOIP_ENABLED is not defined
254 2162 E msm8974_platform: voice_extn_compress_voip_is_active: COMPRESS_VOIP_ENABLED is not defined
1436 1455 F libc : thirdparty/bullet/LinearMath/btVector3.h:312: btVector3 &btVector3::normalize(): assertion "!fuzzyZero()" failed
1436 1455 F libc : Fatal signal 6 (SIGABRT), code -6 in tid 1455 (GLThread 27863)
251 251 I DEBUG : property debug.db.uid not set; NOT waiting for gdb.
251 251 I DEBUG : HINT: adb shell setprop debug.db.uid 100000
251 251 I DEBUG : HINT: adb forward tcp:5039 tcp:5039
251 251 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
251 251 F DEBUG : CM Version: '13.1-ZNH2KAS254-bacon'
251 251 F DEBUG : Build fingerprint: 'oneplus/bacon/A0001:6.0.1/MHC19Q/ZNH2KAS254:user/release-keys'
251 251 F DEBUG : Revision: '0'
251 251 F DEBUG : ABI: 'arm'
251 251 F DEBUG : pid: 1436, tid: 1455, name: GLThread 27863 >>> com.stewart.Simple3d <<<
251 251 F DEBUG : signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
251 251 F DEBUG : Abort message: 'thirdparty/bullet/LinearMath/btVector3.h:312: btVector3 &btVector3::normalize(): assertion "!fuzzyZero()" failed'
251 251 F DEBUG : r0 00000000 r1 000005af r2 00000006 r3 00000000
251 251 F DEBUG : r4 b373e980 r5 00000006 r6 b373e930 r7 0000010c
251 251 F DEBUG : r8 12d6be70 r9 abe50600 sl 00000000 fp b373b5fc
251 251 F DEBUG : ip 00000019 sp b373b5a0 lr b6c464d1 pc b6c48c34 cpsr 20010010
251 251 F DEBUG :
251 251 F DEBUG : backtrace:
251 251 F DEBUG : #00 pc 00049c34 /system/lib/libc.so (tgkill+12)
251 251 F DEBUG : #01 pc 000474cd /system/lib/libc.so (pthread_kill+36)
251 251 F DEBUG : #02 pc 0001bbe3 /system/lib/libc.so (raise+10)
251 251 F DEBUG : #03 pc 0001848d /system/lib/libc.so (__libc_android_abort+36)
251 251 F DEBUG : #04 pc 000164ec /system/lib/libc.so (abort+4)
251 251 F DEBUG : #05 pc 00019ff5 /system/lib/libc.so (__libc_fatal+24)
251 251 F DEBUG : #06 pc 00018531 /system/lib/libc.so (__assert2+24)
251 251 F DEBUG : #07 pc 003c09f4 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #08 pc 0051eebc /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #09 pc 0051a100 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #10 pc 00519d68 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #11 pc 003c6680 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #12 pc 0038fddc /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #13 pc 00e037dc /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #14 pc 00e03eb8 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #15 pc 00e26f98 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #16 pc 018e8f1c /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #17 pc 0199d42c /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #18 pc 00199b04 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #19 pc 001585d8 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #20 pc 00a098e0 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #21 pc 0013a800 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #22 pc 0013fe84 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #23 pc 00cf4934 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #24 pc 00e17014 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #25 pc 00e18c30 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #26 pc 018e526c /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #27 pc 00a43c10 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #28 pc 00a436c8 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #29 pc 000ed630 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #30 pc 00093d38 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so
251 251 F DEBUG : #31 pc 000a6470 /data/app/com.stewart.Simple3d-1/lib/arm/libgodot_android.so (Java_org_godotengine_godot_GodotLib_step+256)
251 251 F DEBUG : #32 pc 0006b6bd /data/app/com.stewart.Simple3d-1/oat/arm/base.odex (offset 0x4a000) (void org.godotengine.godot.GodotLib.step()+72)
251 251 F DEBUG : #33 pc 0006f023 /data/app/com.stewart.Simple3d-1/oat/arm/base.odex (offset 0x4a000) (void org.godotengine.godot.GodotView$Renderer.onDrawFrame(javax.microedition.khronos.opengles.GL10)+78)
251 251 F DEBUG : #34 pc 73072169 /data/dalvik-cache/arm/system@framework@boot.oat (offset 0x1f5f000)
251 251 F DEBUG :
251 251 F DEBUG : Tombstone written to: /data/tombstones/tombstone_03
251 251 E DEBUG : AM write failed: Broken pipe
779 1473 W ActivityManager: Force finishing activity com.stewart.Simple3d/org.godotengine.godot.Godot
779 3404 I WindowState: WIN DEATH: Window{5f1c2e3 u0 com.stewart.Simple3d/org.godotengine.godot.Godot}
779 2740 I ActivityManager: Process com.stewart.Simple3d (pid 1436) has died
I meant:
Godot 3.0 3D crashes on my Android device
Also I had to edit a lot of information out of the above logcat because of the 8000 characters question limit. I would recommend getting rid of the 8000 char limit. Best to remove all barriers of getting the job done!!
Stewart
StewartNJohnston | 2018-10-22 17:50