0 votes

Trying to add translation files to a game but regardless of editor settings, it seems to always launch using the project's files

asked Oct 22, 2018 in Engine by iatenine (14 points)
    if TranslationServer.get_locale() in ["zh_CN","zh_TW","en_US"]:
    print("DO SOMETHING")
else:
    #set which language you wish to use as default
    TranslationServer.set_locale("en_US")

1 Answer

+2 votes

If you want to launch your game with specific language,
you can set it from Project Settings > Locale > Test

enter image description here

answered Oct 22, 2018 by volzhs (9,489 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.