See title. There will be a LOT of ladders in my game, all of them using the same Area2D to determine if the player is overlapping the ladder or not. However, when I try to instance multiples of the same object, I run into errors.
So, what I'm wanting to do is send the enter body signal when the player is overlapping ANY of the Area2Ds in the ladder group, instead of making a whole new object for each ladder tile. How would I accomplish this?