To begin with, I want to say that I am not a professional developer, and for this reason it is noticeably limited in the complexity of the methods created.
I'm not a modeler, but a programmer. I compensated for the difficulty in drawing 8 pictures for each frame of animation in 2D isometry by switching to 3D, but then it was the turn of creating character generation and terrain from different models, and now I’ve stopped at an even more dubious decision than to simply start creating a game with a team of 3 person
I was not able to find in the engine of opportunities for creating models, as I understood it, it can only read already existing ones in the "scene" format.
Theoretically, I could look at the source code of the engine and after some time create a program for generating body parts from models into a full body, writing down the settings for attaching the objects to each other, but this would take an indefinite time right up to infinity.
With a final attempt not to abandon the project due to the difficulties of developing, I ask the question here; Is it possible, and if possible - please tell me how I could not manually create each character through a GUI, but automate this process using only models from a blender and a settings template?
Thank you for attention.