Can a RayCast2D child node be used to detect an Area2D? I'm wanting to check if the RayCast is overlapping an Area2D for my ladder functions. (If the player is standing on the very top of a ladder)
Yes, just make sure your Area2D is in a collision layer that corresponds to the collision mask of the Raycast2D.
This was the missing link. I figured it out after some tinkering. Thank you.
You can. Just try.