0 votes

Hey guys whenever I export an apk with debug OFF, it simply doesnt install on my device. And no, the device is not the problem since it works fine with debug enabled. I thonk it has something to do with keystore(not debug.keystore one in editor settings,I am ralking about the one you chosse while exporting). I had saved a keystore from Godot 2.1 and used it in 3.1. How can I create a keystore in Godot 3.1. While exporting it only goves me option to choose, but not to create keystore.

asked Oct 19, 2018 in Engine by NikhilKadiyan (104 points)

2 Answers

0 votes

See Create a debug.keystore in the Godot documentation. You can use that keystore to export projects in release mode by specifying the path to the keystore in the export preset, but keep in mind it won't work for publishing on Google Play.

answered Oct 19, 2018 by Calinou (5,926 points)
+1 vote

This should help. If it does, vote up :-)

answered Oct 20, 2018 by GameVisitor (812 points)

Hey thanks. I didnt had any problem with debu key key, I wanted the release one. I ended up doing something really stupid: made the key with unity, used it in godot. And it works!

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