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Asked By
icqqq
Hello, everyone
Currently I am playing around with AnimationTree.
I have a state machine inside the AnimationTree, and in the state machine there is a state which is a AnimationNodeBlendTree.
Inside that AnimationNodeBlendTree, I have a blend 2 node which I want to set the blend amount through script.
So the setting is:
blend 2 node < state, which is a AnimationNodeBlendTree < state machine < AnimationTree
I have tried the following to set the blend amount but both failed:
If you select the AnimationTree you’ll be able to see all parameters in one place in a visual way actually:
In order to not mess up with naming, you can rename newly added nodes in the AnimationNodeBlendTree instead of having to deal with default naming and the parameters will be updated accordingly:
Oh well this could be an engine bug actually… you could try to test it out on a simpler configuration first (remove state machine) and see how it works for you.