Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Themaker482 | |
Old Version | Published before Godot 3 was released. |
Hi, I need your help, until now I cant solve this… When I use rigid body as character I cant get the collider name just appears as array and I don know how to set a collision condition using this array this appears as [RigidBody2D:671] do you know something about this? Or if you know other way to det collision in character mode that could be useful