+3 votes

Hi, I know how to set the code translation of the text depending on the detected language (http://docs.godotengine.org/en/latest/tutorials/asset_pipeline/importing_translations.html), but I have a problem with display UTF-8, which in Polish, Russian or Japanese language. Engine does not automatically select font files.

Ps. How set in Godot the default language of the application for test language display?

in Engine by (207 points)

1 Answer

+2 votes
Best answer

Import a suitable font.Enable unicode when importing.
Add font to Settings -> Editor Settings : Global/Font, Text Editor/Font.
Restart Editor.
Change controls font to imported one.

Update:
Maybe you can use Remap to change fonts automatically.
Also you can use TranslationServer's methods get_locale and set_locale to get/set locale and load fonts based on it:

var loc = TranslationServer.get_locale()
if loc == "en" :
    print("Locale is en")
    var fnt = load("res://en.fnt")
    get_node("button_start").add_font_override("font", fnt)
by (62 points)
selected by

I was concerned about changing the fonts in the application not in the editor, depending on the detected language.

I update my answer.

Is works ;) THX

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