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I see this new node in Godot 3.1 alpha, but don't really have a clue of what it does. Does it collide with other bodies in a physics process, or does it clip geometry being rendered?

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ClippedCamera is a camera that avoid being behind geometry, with the target always in sight.

It was added because the way to do it in code is kind of complex and that system is used a lot in 3D games.


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Thank you. :-)

How do I use clipped camera properly?
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