The editor crashes when I perform the following steps from a new project:
1) For the new scene, select "3D Scene" as the root node.
2) Add a StaticBody as a child node to the Spatial node.
3) Add a CollisionShape as a child node to the StaticBody.
4) Set the CollisionShape's Shape to "New BoxShape".
5) Add a ClippedCamera as a child node to the Spatial node.
6) Move the ClippedCamera by dragging the directional arrows with the mouse.
I then get the following dump to the console:
CrashHandlerException: Program crashed
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[0] btCollisionWorld::objectQuerySingleInternal (c:\godot\thirdparty\bullet\bulletcollision\collisiondispatch\btcollisionworld.cpp:661)
[1] btCollisionWorld::objectQuerySingle (c:\godot\thirdparty\bullet\bulletcollision\collisiondispatch\btcollisionworld.cpp:614)
[2] btSingleSweepCallback::process (c:\godot\thirdparty\bullet\bulletcollision\collisiondispatch\btcollisionworld.cpp:1089)
[3] BroadphaseRayTester::Process (c:\godot\thirdparty\bullet\bulletcollision\broadphasecollision\btdbvtbroadphase.cpp:229)
[4] btDbvt::rayTestInternal<BroadphaseRayTester> (c:\godot\thirdparty\bullet\bulletcollision\broadphasecollision\btdbvt.h:1054)
[5] btDbvtBroadphase::rayTest (c:\godot\thirdparty\bullet\bulletcollision\broadphasecollision\btdbvtbroadphase.cpp:264)
[6] btCollisionWorld::convexSweepTest (c:\godot\thirdparty\bullet\bulletcollision\collisiondispatch\btcollisionworld.cpp:1162)
[7] BulletPhysicsDirectSpaceState::cast_motion (c:\godot\modules\bullet\space_bullet.cpp:180)
[8] ClippedCamera::_notification (c:\godot\scene\3d\camera.cpp:747)
[9] ClippedCamera::_notificationv (c:\godot\scene\3d\camera.h:179)
[10] Object::notification (c:\godot\core\object.cpp:980)
[11] SceneTree::_notify_group_pause (c:\godot\scene\main\scene_tree.cpp:960)
[12] SceneTree::iteration (c:\godot\scene\main\scene_tree.cpp:473)
[13] Main::iteration (c:\godot\main\main.cpp:1770)
[14] OS_Windows::run (c:\godot\platform\windows\os_windows.cpp:2735)
[15] widechar_main (c:\godot\platform\windows\godot_win.cpp:150)
[16] _main (c:\godot\platform\windows\godot_win.cpp:172)
[17] main (c:\godot\platform\windows\godot_win.cpp:184)
[18] __scrt_common_main_seh (f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283)
[19] BaseThreadInitThunk
[20] RtlValidSecurityDescriptor
-- END OF BACKTRACE --
It also may be worth noting that upon opening the project, I get the following warning:
WARNING: Control::grab_focus: This control can't grab focus. Use set_focus_mode() to allow a control to get focus.
At: scene\gui\control.cpp:2067
This is my first attempt at a Godot Engine project, so I really am at a loss for what to do. Is there something that can be done to resolve this?