I'm just starting work on a 2d Isometric project that I'm hoping will be like Final Fantasy Tactics once it's finished. At the moment, I'm just working with a sprite to get the character movement sorted and I'm finding it a bit difficult to iterate through the path points that my nav creates.
My question is; is it easier to just set up my character as a kinematicBody2d, even though I require no physics functions and move using moveandslide etc. instead of manually adjusting sprite position? Every example I can find of isometric games in Godot shows the character as a kinematicBody, including the GDQuest tutorial that everyone points to.
Does anyone have any experience creating isometric games in Godot and do they have any advice on how to handle movement?
Thanks in advance!