I try to implement a box pushing mechanic.
You can see a gif of my problem here.
So I have two problems :)
after I touch my statue (RedgidBody2D) with the Pig (KinematikBody2d) the statue never stops sliding. How do I stop this heavyweight stone Object correctly?
I can push the statue with the Pig inside of the map walls. Is there a way, so the statue cannot be pushed in the wall?
I like Godot (using 3.1-alpha currently) a lot but I just get stuck in those physics, colliding, area stuff all the time -.-
Thanks for any help in advance.