0 votes

I want to be able to write:

if (var) jumping == false:
    (disable Input.is_action_pressed("ui_up"):)

Is there a specific term I need to use, because I can't seem to find any solution.

in Engine by (12 points)
edited by

Why would you need to disable it? When you need to check for the input, you could have something such as if on_the_floor and Input.is_action_pressed("ui_up"): do_this (). That way, you could set on_the_floor when necessary.

1 Answer

0 votes

There is no special function for that, is part of the flow control that comes with the programming language (any).

Just do:

if not jumping:
    process your jumping Input

Check the kinematic character entry on the documentation and the demos for more examples.

by (7,860 points)
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