Hello again guys!
I have a problem, i need make a game that have multiplayer with internet... i already read about the high level network of godot but i dont understand some things:
I need a server to make this type of game, true? i need to do any special step in my server to use with godot?
I use this to start the server (i really don have idea of what i do lol)
var SV = TCP_Server.new()
where that number ip is the ip of my host
and i do this to connect to host (dont laught pls xD)
var connection = StreamPeerTCP.new()
connection.connect_to_host( "18.104.22.168", 2750 )
this is the part of the code that i think is most important.
I really will appreciate all kind of help, an article to read, a chunk of code or a kick. (or a suggest to read again an article xD)
Note1: (I already read the high level network tuto of godot but i didnt see where i can implement my server)
Sorry for mi bad english ;p i really are very noob on networking