system
September 19, 2018, 12:41pm
1
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Asked By
Archtects
I Have no idea what im doing wrong here.
My tree is like so:
Its in its own scene
HUD > Score
Score is a child of HUD.
The HUD script is =
extends CanvasLayer
func updatescore():
$Score.text = str(global.score)
print(global.score)
It says it cant find the node. Even though when i do get_node it shows Score as an option in a drop down?
Any help much appreciated
system
September 19, 2018, 3:38pm
2
Reply From:
wyattb
try using the absolute path first. If that doesn’t work, then you have a scene problem. See my reply Updating The Score Label After Player Hits a collectable. - Archive - Godot Forum
Also try self.get_node(“Score”)
get_node(“/root/Main/GUI/Score/Value”)
I finaly understand what your trying to say. Thank you very much. I Thought i understood it But now i fully understand what your saying. Thank you very much.
Archtects | 2018-09-20 11:55