Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | xlxs |
I have a test scene like this
and the car scene
for all wheels the option “use as traction”, is disabled, but when I run the game all 4 wheels seem to be affected by the engine (in an other test case, i enabled use as traction for the front left wheel, and the vehicle moved again straight forward, like all wheels are affected by engine force)
Extra info that propably doesn’t matter :
1) this happens both with godot, and both with bullet as a physics engine
2)used the gltf format for the car with kronos exported
3) in the script I setted engine_force to a number when for example up is pressed
Any suggestion is welcomed :)
(Also Im new to the engine so I might miss something fundamental.)