Isometric Pathfind Problem

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:bust_in_silhouette: Asked By viniguerrero

Hello, I’m trying to achieve navigation / pathfinding using a tileset with a Navigation Polygon, however, my path is always empty.

I’ve created the polygon and re-exported many times:

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This is my node structure, as you can see, polygons shapes are visible on tilemap, path is null on console, start vector exists, end vector exists too…

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I’m using this script

Any isometric example I can compare what I did wrong?