My phone is in developer mode, I authorized “external sources” in APK security options, unplugged and re-plugged the USB cable, but still no Android icon in Godot…
If you can’t see though you did all these,
maybe you need to install proper android USB driver for your device.
Ok it works now! The Windows driver for my device was missing.
Here are the steps I followed:
Set up Java, JDK and Android SDK, and create a debug keystore as described in Godot documentation
Enable developer mode on the device. In my case it was well hidden inside the version number (Device info/Android version), I had to tap 7 times on it to have access to developer options
The last detail is ADB doesn’t seem to recognize the ID of my phone so when I type the adb devices command it prints a default one ‘0123456789ABCDEF’, maybe I should update it or reboot my computer.
Zylann | 2016-04-21 03:24
Tip in case your phone doesn’t have a driver (because it’s not popular enough): If you are on Linux, no driver is required.
Silas Gyger | 2016-12-11 18:56
You also need to enable USB Debugging in Developer options on your phone.
There are other settings to configure on your android phones, which you might find in “developer options”, including, if you have theses settings, turning on “usb debugging” and “install via usb”.