0 votes

I have a scene that catches a signal from a child, indicating that the game should be paused, sort of like so:

func _on_Player_paused():
    get_tree().paused = true

I know that the signal is getting through because asdf is being printed out, but my game continues to run. Any tips on troubleshooting this?

in Engine by (41 points)

1 Answer

0 votes
Best answer

never mind, figured this one out. My unpause function was being run with the same keypress

by (41 points)
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