Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | crotron |
I currently have some code in C++ that I’m bringing into Godot through GDNative:
Array fft(Array values){
//lots of computation
}
The function works as I expect it to. One thing that I’m thinking about, though, is whether I’m needlessly copying the contents of ‘values’ when I call this function, and if so, whether I can pass the Array by reference somehow. I played around with converting the argument of my function from ‘Array’ to ‘const Array&’, but I couldn’t get anything that worked.