0 votes

hi, I have a platformer and I achived to the enemy follow the character when is close, but when I put more enemies on scene all of them act at the same time, i am using a visibility enabler to try fix it but doesnt works, how can i do to each node instanced acts individually (sorry for my bad english)

in Engine by (91 points)

1 Answer

0 votes

It would help if you posted the code that you think is the cause for the problem, is an enemy 1 separate scene? Are they being instanced as children of each other?

I believe child nodes will act individually from each other but will have their positions be relative to the parent always.

I'm not an expert on godot tough might not be the case.

by (35 points)
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