Need help implementing RPG-esque event system

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:bust_in_silhouette: Asked By FateAce

I realize this is a common question for gamedev in general, but I have been struggling to find a solution that works for godot specifically.

I’ve got working dialog box that is able to display multiple lines in a sequence, however it’s very limited, and inconvenient to use so I thought to implement an event system like is seen in the rpg maker games, However the only tutorials I found to help are either to make the box as it already exists, or is too far removed from to godot to be usable.

The closest thing I found to being usable was this tutorial from lua:

However getting it to work in godot has been hair pulling at best.

Is there any good method to implement such a system in godot? I’ll take any system that works at this point.

Don’t know if I can help you all that much. With regards to the dialogue stuff, you could use the TIE plugin.

Ertain | 2018-09-06 02:45

:bust_in_silhouette: Reply From: Nuwanda

Maybe … maybe
This video will help you: https://www.youtube.com/watch?v=aVutIoCGAfE