is there a way to import a 3d character with the bones and everything and then use it in the 2d engine ?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By OmarSbeta
:bust_in_silhouette: Reply From: MysteryGM

You can render it wit the camera, transparent background, and then use the resulting image as a sprite.
The problem with this idea is it will actually be a lot slower than just using 3D and you wont be able to use the more advanced 2D animation system Godot has.

Godot’s 2D animation system is better than it’s 3D.

I did that the problem is that it’s a sprite and I have to work the bones on my own .
I will also redo any animations in 3d in order to get the collision shape moving with the animations to get collisions (i.e sword collision) .
and thanks !

OmarSbeta | 2018-09-09 13:38

still Looking for help …

OmarSbeta | 2018-09-11 11:10