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Hi, how can I add some scene to other scene but not as instance but as normal functional node tree (or in other words, as instance with clicked "Discard Instancing" button?

I found a way using duplicate() function but it's missing child nodes :(
There is undocummented function duplicate( bool subresources=false ) but after adding true it's still missing subnodes. Here is my code:

func camera_limiter():
    var limiter = load("res://editor/cam_limiter.tscn").duplicate( true )
    limiter = limiter.instance(2)
    scene.add_child(limiter)
    limiter.set_owner(scene)
in Engine by (230 points)

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