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I have a control script that controls my game, it is a autoload script, i want to know how i can save the data in my control script and load it when continued.
My control script is not attached to any scene or node
I’m assuming that you want to store the data locally?
For storage you could use JSON (you can read about it here) or perhaps a local database.
Yeah ive read the docs but i how do i save the data from a script that has no node or scene because the docs talk about groupping and you cant group a stand alone script
Just use file’s read/write operations at your convenience (full docs or in editor’s Search Help).
In my simplest clicker game, i need to save only top result and using this code:
func save_result():
var settings = File.new()
if settings.open(app.SETTINGS_FILE, File.WRITE) != 0:
print("Error opening file")
return
settings.store_16(app.result_time)
settings.close()
func load_result():
var settings = File.new()
if !settings.file_exists(app.SETTINGS_FILE):
print("settings.save not exist")
return MAX_VALUE
if settings.open(app.SETTINGS_FILE, File.READ) != 0:
print("Error opening file")
return MAX_VALUE
var top_result_time = settings.get_16()
settings.close()
return top_result_time
where app - autoload singleton not attached to any scene or node.
You can read/write multiple data as JSON (as say Christoffer Schindel), as raw data, bytes, strings, etc, it’s depends on your needs.