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Asked By
salvob
Wouldn’t be useful having the option to flip a textureRect ?
Since it is a Control Node and it can be very useful in creating UI, but there is no way at all to flip the Node (unless you use rect_scale , but this does not work when inside Containers like HBOX or VBOX)
Another possibility would be to get the image from the texture which has the flip_x and flip_y methods.
Then you can create a new ImageTexture from the flipped version and set that as texture for the texture_rect.