0 votes

I have a setup like this....


I would like to have the group to the right mirrored respect to the the group to the left.
I can reach this setting rect_scale to Vector2(-1,1) and setting properly the Pivot offset.

But since it is inside a BoxContainer, Godot at runtime doesn't care about this setting.... Is there a way to put some sense into it and leave it mirrored?

I will put an example project as an example.

in Engine by (27 points)

1 Answer

0 votes

Try adding a Control for the horizontal container layout and the scale your scene to -1 as a child to that.enter image description here

by (997 points)
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