I can't use rect_scale on Control Nodes if they are inside VBox or HBox Container

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:bust_in_silhouette: Asked By salvob

I have a setup like this…

Setup

I would like to have the group to the right mirrored respect to the the group to the left.
I can reach this setting rect_scale to Vector2(-1,1) and setting properly the Pivot offset.

But since it is inside a BoxContainer, Godot at runtime doesn’t care about this setting… Is there a way to put some sense into it and leave it mirrored?

I will put an example project as an example.
https://www.dropbox.com/s/im976ib4wo96yee/flip-bug.zip

:bust_in_silhouette: Reply From: flurick

Try adding a Control for the horizontal container layout and the scale your scene to -1 as a child to that.enter image description here