I have a rigidbody with a collisionshape (like capsule) which I want to rescale during the game. It only needs to change size when it is created (
instance()) and not after. So far, it seems to ignore any call of
set_scale(). Funny thing is, if I set the scale in the editor, it accepts. I know that at the beginning Godot compiles the shape, which is only a helper, and then works only with the compiled object, but I think it was changed and now man can change the size of the helper and also update the compiled version.
Is there something I missed?