Is 3D collision Extends not snapping a bug?

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:bust_in_silhouette: Asked By MysteryGM

Hi, I am a experienced developer new to Godot.

I have found something that I think could be a bug, but it could also just be that I am not using Godot correctly.
When I add a MeshInstance ->StaticBody → CollisionShape I can not snap the handles of Extends to the Grid.

I tried changing the snap value at the magnet icon on top but it didn’t help.
I can edit the Extends property, however this requires me to click on the box(1) then click on a other box(2) then click one of the xyz boxes(3) to change a single value.

This is going to be a real pain with compound shapes. I hope someone can help me.