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Asked By | M-Ody |
I’m using Godot 2.1.5 (custom build) because the 3.0 OpenGL 3 issue, I’m and facing a big problem I have no idea how to solve.
Everything was going fine until I exported a version to launch on Google Play. An error popped saying I was using API 23, and Google wants me to use API 26. Fair enough, I thought. I followed the guide built a new release export template from the same source I built my custom Godot build.
Unfortunately, now my app crashes on my Android (7.1) if I run the app from the editor and gives me an error on install if I try through installation.
Everything was just fine before, so must be my template export, but I followed the guide. The only thing that I’m not sure I’m following is the “Android build tools version 19.1”, I maybe have a newer version. Could be that?
Btw, the doc says Android API 23.0.3, does that mean I can’t build with another version? I have 27.0.3, 28.0.1 and 28.0.2 installed because Google asks for 26 or greater.
I really appreciate any help here guys.
you can see better installation error message if run godot in terminal.
what error is exactly?
volzhs | 2018-08-30 07:30
Not sure I understand. I’m working on Windows 10, and Godot opens a terminal when I open the editor, but there’s nothing there after the command to open the app (intent). The crash report on my phone is here: https://textuploader.com/d2o3b
M-Ody | 2018-08-30 15:45