I'm using Godot 2.1.5 (custom build) because the 3.0 OpenGL 3 issue, I'm and facing a big problem I have no idea how to solve.
Everything was going fine until I exported a version to launch on Google Play. An error popped saying I was using API 23, and Google wants me to use API 26. Fair enough, I thought. I followed the guide built a new release export template from the same source I built my custom Godot build.
Unfortunately, now my app crashes on my Android (7.1) if I run the app from the editor and gives me an error on install if I try through installation.
Everything was just fine before, so must be my template export, but I followed the guide. The only thing that I'm not sure I'm following is the "Android build tools version 19.1", I maybe have a newer version. Could be that?
Btw, the doc says Android API 23.0.3, does that mean I can't build with another version? I have 27.0.3, 28.0.1 and 28.0.2 installed because Google asks for 26 or greater.
I really appreciate any help here guys.