+1 vote

I created a 2048x2048 spritesheet with TexturePacker, then used the TexturePacker plugin to import my spritesheet which created many .tres files (100x100 sprites). I add 192 .tres files to an animation, and my memory usage rocketed up 6 GBs.

The first time I was creating my animations with .tres files (more .tres files used) my Memory was all used up and my computer locked up.

I tested using individual .png files to create animations, and memory does increase some, but not too much.

in Engine by (91 points)

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