In 3.1 when a TextureButton is focused the normal texture version doesn't disappear.

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:bust_in_silhouette: Asked By Socrates

I made a simple main menu screen in Godot 3.1 but when a texture button has focus the normal texture (the one placed in the “Normal” entry in the inspector) doesn’t disappear, it’s still visible behind the “Focused” texture. How do I make it disappear when the button gains focus and appear when it loses focus? I don’t remember this being the case in 3.0, but I could be wrong.

Try testing on stable, if you see a different behavior, report it because it may be a bug.

eons | 2018-08-25 19:48