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Reply From: |
eons |
You need to set up the android sdk environment variables so scons can detect it.
Look here for details
yes im already add it to environment , i give it user permission and detect android
and windows - this is worked for me in master build . it have more issues
now i downloaded stable version from main download site
try to export simple 2d scene and worked, but 3d scene interior project not worked
and give me this issue for linux version
OpenGL ES 3.0 Renderer: GeForce GT 630M/PCIe/SSE2
ERROR: load_source_code: Condition ’ err ’ is true. returned: err
At: modules/gdscript/gdscript.cpp:792.
ERROR: load: Condition ’ err != OK ’ is true. returned: RES()
At: modules/gdscript/gdscript.cpp:1856.
ERROR: _load: Failed loading resource: res://Scene Root02.gd
At: core/io/resource_loader.cpp:186.
ERROR: poll: res://MainLiving.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Scene Root02.gd
At: scene/resources/scene_format_text.cpp:439.
ERROR: load: Condition ’ err != OK ’ is true. returned: RES()
At: core/io/resource_loader.cpp:149.
ERROR: _load: Failed loading resource: res://MainLiving.tscn
At: core/io/resource_loader.cpp:186.
ERROR: start: Failed loading scene: res://MainLiving.tscn
At: main/main.cpp:1688.
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1989.
ERROR: clear: Resources Still in use at Exit!
At: core/resource.cpp:418.
and windows exe file also give me window with godot logo and close immediately
and the same with android apk
i lose more time for end my project and go on but EVERY STEP IS Disappointed ME
this is scene i work on and prefer to export before i complete it found the right way
ahmedyounis | 2018-08-26 22:22
sorry … i must (thank you) for your reply …
ahmedyounis | 2018-08-26 22:23
Be careful on using spaces (and other special characters) on file and folder names because some systems may use different encoding and fail while trying to load files.
And keep in mind that non windows systems (Including Godot’s resource filesystem) are case sensitive so be sure to name files correctly respecting the uppercase and lowercase.
this is setup for android
im try to put jarsigner 1- from bin ----> get error (jarsigner returned with error #1)
2-from jdk1.8.0_181 source i downloaded -----> not get errors [although i get it from bin when i right which jarsigner terminal command] like in attached image
screen shot 01
export screen shot not found any error
export screen shot
and when deploy the game start export and install to mobile after run install button from my mobile
run godot screen logo and suddenly stop and get error game and need to report
my mobile is xiaomi mi max
thanks in advance
ahmedyounis | 2018-08-28 18:28
You can use adb logcat to see system output and try to locate the error.
And “close on startup” is a common behavior on Adreno devices which I think is the case of that xiaomi (GLES3 support is not complete/buggy and godot crashes).
im not expert in adb errors and i read more about Adreno devices but i don’t know about it also
when i write adb logcat get more and more lines
what can i do for know the error
eons, thank you very much for your reply and help
regards
ahmedyounis | 2018-08-30 18:03
i must thank you for trying help me (eons)
really im take more time to solve all issues i faced but not succeeded , i was want to export to windows and android - installed emulator and create the device - the godot detect it but when install and get icon on device get black screen and stop exactly like my xiaomi device
and when try to compile windows platform exporter also get error on terminal and stop
any way thank you very much
ahmedyounis | 2018-09-08 22:31