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Asked By | rhl |
hi,
i am doing some performance test and i have a main scene and a spatial scene which contains only one default spatial node and no script.
if i create a prefab contains a gameObject in Unity Engine and when attach this script on scene, i’m getting 60 constant fps even there is 160k game object in the scene.
but if i create this scene with Godot i’m getting 8-11 fps even there is only 10k spatial scene. so when try instantiate 160k spatial scene, Godot is crashing.
here is my unity c# code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class scr : MonoBehaviour {
public GameObject empty;
public int count = 0;
public float fps;
private float deltaTime;
void Start () {
for(int x=-200; x<200; x++){
for(int y=-200; y<200; y++){
Instantiate(empty);
empty.transform.position = new Vector3(x,y,0);
count++;
}
}
}
// Update is called once per frame
void Update () {
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
float f = 1.0f / deltaTime;
fps = Mathf.Ceil(f);
}
}
and here my gdscript code;
extends Node
export (PackedScene) var spatial_scene
var count = 0
func _ready():
for x in range(-50,50):
for z in range(-50,50):
var v = spatial_scene.instance()
v.translate(Vector3(x,0,z))
add_child(v)
count += 1
pass
func _process(delta):
OS.set_window_title("Test" + " | Fps: " + str(Engine.get_frames_per_second()))
pass
so, i dont understand what i am missing?
thanks.
Can you share more info about your machine ?
OS, CPU, GPU… ?
Also is it possible to share the Godot project (version 3.x+) ?
GameVisitor | 2018-08-25 08:03
Godot 3.0.6
CPU G3258
GPU R9270
i don’t think that is nessesary. because its a comparision. let forget empty scenes or prefabs. if i want only create a node from scrpit the result became same.
in unity 40k cube object = 17 fps
In godot 6k empty node which is created by Node.new() = 1fps, if i want more node then godot is crashing.
i dont understand that what is in empty node is working on cpu ? I have not even filled these nodes with mesh or textures etc.
thanks for answering.
rhl | 2018-08-25 09:18
Since there doesn’t seem to be anything wrong in your gdscript, it might be because Godot is picking the wrong GPU ?
In case it helps: https://forum.godotengine.org/32257/how-can-i-force-editor-to-use-correct-gpu
Make sure the console on editor startup is displaying the R9270
GameVisitor | 2018-08-26 14:20