i just created a simple GUI, where i want to read some keys from user.
If the user has turned on the predictive input on iOS, it looks like Godot 2.1.5 has some failure:
- The predicted word hidden by the upper line of keys.
- The upper line of chars reacts buggy, and looks ugly.
- If user clicks on predicted word, then no input text, just a space typed into the LineInput.
Anybody knows some solution for this?
Somehow possible to turn off the text prediction?