0 votes

Hi! I'm looking for a way to change every full rotation (>=360) again to 0. I was trying with simple algorithm but maybe there is a built-in way or some good approach for this problem?

My simple solution gives me a few problems.


in Engine by (227 points)

1 Answer

+1 vote
Best answer

I guess you need fmod

var degree = fmod(365.0, 360.0) # result : degree = 5.0

by (9,776 points)
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perfect, thank you!

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