particle2D issue when export to android

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:bust_in_silhouette: Asked By homaroxbk

Environment:
Godot version: 3.0.6 x64
Android test version: 7.x
Devices test: Samsung: s6, Note 5, s8+, Huawei nova i2, Sony Xperia X.

Problems:
Particle2D do not emit when running on Android devices.
Check Godot Example first game on Android:
http://docs.godotengine.org/en/latest/getting_started/step_by_step/your_first_game.html
issue on Android

Can you check the GPU on these devices? Adreno ones are know to have buggy implementation of GLES3 and fail with particles and spatial materials.

eons | 2018-08-23 04:43

Oh, thanks :D, when I re-check, Samsung devices using Mali GPU and all of these have the particle2D issue.
But with Xiaomi Redmi Note 4 using Adreno 506, it’s ok, no issue and more smoothing.

homaroxbk | 2018-08-24 02:23

Interesting, you may have to open an issue on Issues · godotengine/godot · GitHub

Do not forget to give all the details you can about your devices and the results.

eons | 2018-08-25 22:09

Yes, hope they fix it soon :slight_smile:

homaroxbk | 2018-08-27 06:44