0 votes

Godot version:
3.0.6

OS/device including version:
Windows 10

Issue description:
when i use tilemaps for my platforming game but when i undo ( Ctrl + Z ) a few times,
i get this error
core/undoredo.cpp:337 - Condition ' actionlevel > 0 ' is true. returned: ""
core/undoredo.cpp:316 - Condition ' actionlevel > 0 ' is true.
and then i can't undo anymore
is there any solution for my problem?
will their be a fix for this in a future update?

also here is a video of me recreating the error: https://www.youtube.com/watch?v=BZh4iGWk568&feature=youtu.be

also i did ask this question before and someone told me this: It looks like a fix for TileMap undo operations was merged in the master branch, but it wasn't backported to the 3.0.x series yet. I need my answer to finish my project. I waited for almost a month!

in Engine by (25 points)

This is a Q&A website, not an issue tracker. Devs will not look here for issues to fix so that won't make it faster. It should be reported on Github, but it looks like it was done already: https://github.com/godotengine/godot/issues/20920

There is also a chance that 3.1 comes out before 3.0.7 though, but that's just my own guess.

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