Is the Godot API completely accessible from gdnative (or will it be)?

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:bust_in_silhouette: Asked By dhombios

I am really interested in gdnative but I haven’t found many information about it in the documentation, so I’m not sure if it can (or will be able) to replace completely gdscript. On the other hand, I know it isn’t possible to use gdnative for HTML5 projects. Will that be possible on the future through emscripten?

For the emscripten part, keep an eye on this and related issues GDNative support on HTML5 export · Issue #12243 · godotengine/godot · GitHub

eons | 2018-08-20 02:44

:bust_in_silhouette: Reply From: Zylann

GDNative can access everything exposed in the script API through the NativeScript interface. But there is more to it, because it’s native you can also implement AR/VR, bind new languages with the PluginScript interface and a few more I don’t remember.

See https://www.youtube.com/watch?v=2hK7vOigbLQ and GDNative — Godot Engine (3.0) documentation in English